Index of Spells by Theme Group - Armor, Natural

DescriptionSpells that grant natrual armor enhancement.
Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
Aberrate
    Book of Vile Darkness
  Sor/Wiz 1  
    1 hour

Subject becomes an aberration.

Barkskin
Transmutation 1 standard action SRD
None - Yes (harmless) Arc 2, BVal 2, Drd 2, Plant 2, Rgr 2, Shu 2 V, S, DF
10 min./level Touch 1 hour
Target: Living creature touched

Grants +2 (or higher) enhancement to natural armor.

Barkskin toughens a creatures skin. The effect grants a +2 enhancement bonus to the creatures existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th.

The enhancement bonus provided by barkskin stacks with the targets natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0.

Lvl 3+2
Lvl 6+3
Lvl 9+4
Lvl 12+5
Charge of the Triceratops
    SPC
  Arc 3, Drd 3, Rgr 3  
    General

Subject grows horns and skull plate, gains gore attack.

Demonflesh
    Book of Vile Darkness
  Arc 1, Blk 1, Dem 1, Demonic 1  
    30 minutes

Caster gains +1 natural armor/5 caster levels.

Dragonskin
    SPC
  Sor/Wiz 3  
    1 hour

You gain +3 to +5 natural armor bonus and Energy Resistance 10 to 20.

Skin of the Cactus
    Sandstorm
  Arc 3, Drd 4, Rgr 3, Summer 4  
    1 hour

Grants natural armor, thorns, and resistance to dehydration.

Spiderskin
    Underdark
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks.

Tortoise (AC) Shell
    Complete Divine
  Arc 6, Drd 6  
    1 hour

Creature gains +6 natural armor, +1/three levels above 11th.

Toughen Construct
    Ebberon
  Artificer 2  
    1 hour

Grants construct +2 (or higher) enhancement to natural armor.

Transformation (M)
Transmutation 1 standard action SRD
- Sin-W 7, Sor/Wiz 6, Wmg 6 V, S, M
1 round/level Personal General
Target: You
Materials: A potion of bull's strength, which you drink (and whose effects are subsumed by the spell effects).

You gain combat bonuses.

You become a virtual fighting machine stronger, tougher, faster, and more skilled in combat. Your mind-set changes so that you relish combat and you can't cast spells, even from magic items.

You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, a +5 competence bonus on Fortitude saves, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level (which may give you multiple attacks).

You lose your spellcasting ability, including your ability to use spell activation or spell completion magic items, just as if the spells were no longer on your class list.