| Description | Spells I really need to get and use. Really Really |
|---|
| Name | ||
|---|---|---|
| School | Casting Time | Source Book |
| Save - Res | Level | Comps |
| Dur | Range | Recharge |
| Effect | ||
| Expensive Focus | ||
| Expensive Material | ||
| XP Cost | ||
| Description | ||
| Full Description | ||
| Battlemagic Perception | ||
| HoB | ||
| Arc 3, Clr 3, Sor/Wiz 3 | ||
| 1 hour | ||
Sense and counter spellcasting within 100 feet. |
||
| Blindsight | ||
| SPC | ||
| Arc 3, Clr 3, Drd 3 | ||
| 5 minutes | ||
Grants blindsight* to a range of 30 ft. |
||
| Greater Blindsight | ||
| SPC | ||
| Arc 5, Clr 5, Drd 4 | ||
| 5 minutes | ||
Grants blindsight* to a range of 60 ft. |
||
| Brilliant Blade | ||
| SPC | ||
| Arc 7, Clr 7, Drd 7, Sor/Wiz 6 | ||
| 30 minutes | ||
Weapon or group of projectiles gain the brilliant energy quality. |
||
| Contingency (F) | ||
| Evocation | 10 minutes; see text | SRD |
| - | Arc 6, Shu 6, Sor/Wiz 6, Time 6 | V, S, M, F |
| 1 day/level or until discharged (D) | Personal | General |
| Target: You | ||
| Focus: A statuette of you carved from elephant ivory and decorated with gems (worth at least 1,500 gp). You must carry the focus for the contingency to work. | ||
Sets trigger condition for another spell. |
||
You can place another spell upon your person so that it comes into effect under some condition you dictate when casting contingency. The contingency spell and the companion spell are cast at the same time. The 10-minute casting time is the minimum total for both castings; if the companion spell has a casting time longer than 10 minutes, use that instead. The spell to be brought into effect by the contingency must be one that affects your person and be of a spell level no higher than one-third your caster level (rounded down, maximum 6th level). The conditions needed to bring the spell into effect must be clear, although they can be general. In all cases, the contingency immediately brings into effect the companion spell, the latter being "cast" instantaneously when the prescribed circumstances occur. If complicated or convoluted conditions are prescribed, the whole spell combination (contingency and the companion magic) may fail when called on. The companion spell occurs based solely on the stated conditions, regardless of whether you want it to. You can use only one contingency spell at a time; if a second is cast, the first one (if still active) is dispelled. |
||
| Dimension Door, Greater | ||
| SPC | ||
| Sor/Wiz 5 | ||
| General | ||
Creates short-range, multiple-use dimension door. |
||
| Hardening (M) | ||
| Transmutation | 1 standard action | SRD |
| None - Yes (object) | Artifice 7, Artificer 6, Sor/Wiz 6 | V, S |
| Permanent | Touch | General |
| Target: One item of a volume no greater than 10 cu. ft./level (see text) | ||
| Materials: An ointment made with 50 gp of diamond dust per 10 cubic feet of material. | ||
Permanently make an object's hardness improve. |
||
This spell increases the hardness of materials. Paper becomes harder to tear, glass becomes harder to break, wood becomes more resilient, and so on. For every two caster levels, add 1 point of hardness to the material targeted by the spell. This hardness increase improves only the material's resistance to damage. Nothing else is modified by the improvement. For example, a longsword (treat steel as iron, base hardness 10) affected by a hardening spell cast by a 12th-level caster would have hardness 16 for the purpose of ignoring damage caused by someone making a sunder attack. The sword's hit points, attack and damage modifiers, and other factors are not affected. A hardening spell does not in any way affect a substance's resistance to other forms of transformation. Ice still melts, paper and wood still burn, rock still becomes transmutable to mud with the proper spell, and so on. This spell affects up to 10 cubic feet of material per level of the caster. If cast upon a metal or mineral, the spell affects only 1 cubic foot per level. |
||
| Greater Heroism | ||
| Enchantment (Compulsion) [Mind-Affecting] | 1 standard action | SRD |
| Will negates (harmless) - Yes (harmless) | Brd 5, Courage 7, Joy 6, Passion 6, Sin-P 7, Sor/Wiz 6 | V, S |
| 1 min./level | Touch | 30 minutes |
| Target: Creature touched | ||
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. |
||
This spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20). |
||
| Listening Lorecall | ||
| SPC | ||
| Arc 2, Drd 2, Rgr 2 | ||
| 1 hour | ||
Gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen. |
||
| Obscuring Snow | ||
| Frostburn | ||
| Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
| 6 hours | ||
Obscures sight in a 30-ft. radius around the caster. |
||
| Protection from Spells (M) (F) | ||
| Abjuration | 1 standard action | SRD |
| Will negates (harmless) - Yes (harmless) | Arc 8, Balance 8, Dwarf 8, Family 8, Magic 8, Shu 8, Sor/Wiz 8 | V, S, M, F |
| 10 min./level | Touch | 4 hours |
| Targets: Up to one creature touched per four levels | ||
| Focus: One 1,000 gp diamond per creature to be granted the protection. Each subject must carry one such gem for the duration of the spell. If a subject loses the gem, the spell ceases to affect him. | ||
| Materials: A diamond of at least 500 gp value, which must be crushed and sprinkled over the targets. | ||
Confers +8 resistance bonus. |
||
The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities (but not against supernatural and extraordinary abilities). |
||
| Repulsion (F) | ||
| Abjuration | 1 standard action | SRD |
| Will negates - Yes | APeace 7, Arc 7, Beguiler 6, Blg 7, Clr 7, Force 6, Hlr 7, Nobility 7, Protection 7, Sor/Wiz 6, Wuj 6 | V, S, F/DF |
| 1 round/level (D) | 10 ft./level | General |
| Area: Up to 10-ft.-radius/level emanation centered on you | ||
| Focus: A: A pair of small iron bars attached to two small canine statuettes, one black and one white, the whole array worth 50 gp. | ||
Creatures can't approach you. |
||
An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide how big the field is at the time of casting (to the limit your level allows). Any creature within or entering the field must attempt a save. If it fails, it becomes unable to move toward you for the duration of the spell. Repelled creatures actions are not otherwise restricted. They can fight other creatures and can cast spells and attack you with ranged weapons. If you move closer to an affected creature, nothing happens. (The creature is not forced back.) The creature is free to make melee attacks against you if you come within reach. If a repelled creature moves away from you and then tries to turn back toward you, it cannot move any closer if it is still within the spell's area. |
||
| Starmantle (M) | ||
| Book of Exalted Deeds | ||
| Joy 7, Sor/Wiz 6 | ||
| General | ||
Cloak of stars destroys nonmagical weapons on contact and allows wearer a DC 15 Reflex save to reduce damage from magic weapons by half. |
||
| Temporal Stasis (M) | ||
| Transmutation | 1 standard action | SRD |
| Fortitude negates - Yes | Sor/Wiz 8 | V, S, M |
| Permanent | Touch | General |
| Target: Creature touched | ||
| Materials: A powder composed of diamond, emerald, ruby, and sapphire dust with a total value of at least 5,000 gp. | ||
Puts subject into suspended animation. |
||
You must succeed on a melee touch attack. You place the subject into a state of suspended animation. For the creature, time ceases to flow and its condition becomes fixed. The creature does not grow older. Its body functions virtually cease, and no force or effect can harm it. This state persists until the magic is removed (such as by a successful dispel magic spell or a freedom spell). |
||
| Trap the Soul | ||
| Conjuration (Summoning) [Ectomancy] | 1 standard action or see text | SRD |
| See text - Yes; see text | Sin-G 9, Sin-L 9, Sor/Wiz 8 | V, S, M, F, text |
| Permanent; see text | Close | General |
| Target: One creature | ||
Imprisons subject within gem. |
||
Trap the soul forces a creatures life force (and its material body) into a gem. The gem holds the trapped entity indefinitely or until the gem is broken and the life force is released, which allows the material body to reform. If the trapped creature is a powerful creature from another plane it can be required to perform a service immediately upon being freed. Otherwise, the creature can go free once the gem imprisoning it is broken. Depending on the version selected, the spell can be triggered in one of two ways. Spell Completion: First, the spell can be completed by speaking its final word as a standard action as if you were casting a regular spell at the subject. This allows spell resistance (if any) and a Will save to avoid the effect. If the creatures name is spoken as well, any spell resistance is ignored and the save DC increases by 2. If the save or spell resistance is successful, the gem shatters. Trigger Object: The second method is far more insidious, for it tricks the subject into accepting a trigger object inscribed with the final spell word, automatically placing the creatures soul in the trap. To use this method, both the creatures name and the trigger word must be inscribed on the trigger object when the gem is enspelled. A sympathy spell can also be placed on the trigger object. As soon as the subject picks up or accepts the trigger object, its life force is automatically transferred to the gem without the benefit of spell resistance or a save. Material Note: . If the gem is not valuable enough, it shatters when the entrapment is attempted. (While creatures have no concept of level or Hit Dice as such, the value of the gem needed to trap an individual can be researched. Remember that this value can change over time as creatures gain more Hit Dice.) |
||
| Undeniable Gravity | ||
| Miniatures | ||
| Brd 2, Sor/Wiz 2 | ||
| 30 minutes | ||
Flying creature loses flying ability. |
||
| Mass Undeniable Gravity | ||
| Miniatures | ||
| Brd 4, Sor/Wiz 4 | ||
| 30 minutes | ||
Flying creatures lose flying ability. |
||