| Name | Summon Nature's Ally III |
|---|---|
| School | Conjuration (Summoning) |
| Level | Arc 3, BVal 3, Drd 3, Rgr 3, Shu 3 |
| Components | V, S, DF |
| Casting Time | 1 round |
| Recharge Time | General |
| Range | Close (25 ft. + 5 ft./2 levels) |
| Effect | One or more creatures, no two of which can be more than 30 ft. apart |
| Duration | 1 round/level (D) |
| Saving Throw | None |
| Spell Resistance | No |
| Version | SRD |
| Sources | System Reference Document on page 288 |
| Short Description | Calls creature to fight. |
| Living Greyhawk | Open |
|
This spell functions like summon nature's ally I, except that you can summon one 3rd-level creature, 1d3 2nd-level creatures of the same kind, or 1d4+1 1st-level creatures of the same kind. When you use a summoning spell to summon an
1) May be summoned only into an aquatic or watery environment. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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