| Name | Touch of Madness |
|---|---|
| School | Enchantment [Mind-Affecting] |
| Level | Madness 2 |
| Components | V, S |
| Casting Time | 1 standard action |
| Recharge Time | General |
| Range | Touch |
| Target | Creature touched |
| Duration | 1 round/level |
| Saving Throw | Will negates |
| Spell Resistance | Yes |
| Version | SRD |
| Sources | Complete Divine on page 184, Defenders of the Faith on page 90, Eberron Campaign Setting on page 116, Lords of Madness on page 212, System Reference Document |
| Short Description | Dazes one creature for 1 round/level. |
| Living Greyhawk | Open |
|
You may daze one living creature by making a successful touch attack. If the target creature does not make a successful Will save, its mind is clouded and it takes no action for 1 round per caster level. A dazed creature is not stunned (so attackers get no special advantage against it), but it can't move, cast spells, use mental abilities, and so on.
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Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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