| Name | Chill Metal |
|---|---|
| School | Transmutation [Cold] |
| Level | Arc 2, Artificer 2, Blg 2, Cold 2, Drd 2 |
| Components | V, S, DF |
| Casting Time | 1 standard action |
| Recharge Time | General |
| Range | Close (25 ft. + 5 ft./2 levels) |
| Target | Metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart; or 25 lb. of metal/level, none of which can be more than 30 ft. away from any of the rest |
| Duration | 7 rounds |
| Saving Throw | Will negates (object) |
| Spell Resistance | Yes (object) |
| Groups | Negative Energy |
| Version | SRD |
| Sources | System Reference Document on page 209 |
| Short Description | Cold metal damages those who touch it. |
| Medium Description | Chilled metal deals cold damage to those who touch it. |
| Living Greyhawk | Open |
|
Chill metal makes metal extremely cold. Unattended, nonmagical metal gets no saving throw. Magical metal is allowed a saving throw against the spell. An item in a creatures possession uses the creatures saving throw bonus unless its own is higher. A creature takes cold damage if its equipment is chilled. It takes full damage if its armor is affected or if it is holding, touching, wearing, or carrying metal weighing one-fifth of its weight. The creature takes minimum damage (1 point or 2 points; see the table) if its not wearing metal armor and the metal that its carrying weighs less than one-fifth of its weight. On the first round of the spell, the metal becomes chilly and uncomfortable to touch but deals no damage. The same effect also occurs on the last round of the spells duration. During the second (and also the next-to-last) round, icy coldness causes pain and damage. In the third, fourth, and fifth rounds, the metal is freezing cold, causing more damage, as shown on the table below.
Any heat intense enough to damage the creature negates cold damage from the spell (and vice versa) on a point-for-point basis. Underwater, chill metal deals no damage, but ice immediately forms around the affected metal, making it more buoyant. Chill metal counters and dispels heat metal. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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