| Name | Magic Weapon |
|---|---|
| School | Transmutation |
| Level | Arc 1, Artificer 1, Blk 1, ChamGwyn 1, Clr 1, Duskblade 1, Dwarf 1, HB 1, HotD 1, KotC 1, Metal 1, Pal 1, Shu 1, Sor/Wiz 1, War 1, Wuj 1 |
| Components | V, S, DF |
| Casting Time | 1 standard action |
| Recharge Time | 5 minutes |
| Range | Touch |
| Target | Weapon touched |
| Duration | 1 min./level |
| Saving Throw | Will negates (harmless, object) |
| Spell Resistance | Yes (harmless, object) |
| Version | SRD |
| Sources | System Reference Document on page 251 |
| Short Description | Weapon gains +1 bonus. |
| Living Greyhawk | Open |
|
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. (An enhancement bonus does not stack with a masterwork weapons +1 bonus on attack rolls.) You cant cas't this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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