Animal Messenger

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NameAnimal Messenger
SchoolEnchantment (Compulsion) [Mind-Affecting]
LevelArc 1, Brd 2, Drd 2, EmBarachiel 2, Rgr 1
ComponentsV, S, M
Casting Time1 standard action
Recharge Time6 hours
RangeClose (25 ft. + 5 ft./2 levels)
TargetOne Tiny animal
Duration1 day/level
Saving ThrowNone; see text
Spell ResistanceYes
VersionSRD
SourcesSystem Reference Document on page 198
Short Description

Sends a Tiny animal to a specific place.

Materials

A morsel of food the animal likes.

Living GreyhawkOpen

You compel a Tiny animal to go to a spot you designate. The most common use for this spell is to get an animal to carry a message to your allies. The animal cannot be one tamed or trained by someone else, including such creatures as familiars and animal companions.

Using some type of food desirable to the animal as a lure, you call the animal to you. It advances and awaits your bidding. You can mentally impress on the animal a certain place well known to you or an obvious landmark. The directions must be simple, because the animal depends on your knowledge and can't find a destination on its own. You can attach some small item or note to the messenger. The animal then goes to the designated location and waits there until the duration of the spell expires, whereupon it resumes its normal activities.

During this period of waiting, the messenger allows others to approach it and remove any scroll or token it carries. The intended recipient gains no special ability to communicate with the animal or read any attached message (if it's written in a language he or she doesn't know, for example).

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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