Passwall

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NamePasswall
SchoolTransmutation
LevelArc 5, Cavern 5, Shu 5, Sor/Wiz 5, Wuj 5
ComponentsV, S, M
Casting Time1 standard action
Recharge Time6 hours
RangeTouch
Effect5 ft. by 8 ft. opening, 10 ft. deep plus 5 ft. deep per three additional levels
Duration1 hour/level (D)
Saving ThrowNone
Spell ResistanceNo
VersionSRD
SourcesSystem Reference Document on page 259
Short Description

Creates passage through wood or stone wall.

Materials

A pinch of sesame seeds.

Living GreyhawkOpen

You create a passage through wooden, plaster, or stone walls, but not through metal or other harder materials. The passage is 10 feet deep plus an additional 5 feet deep per three caster levels above 9th (15 feet at 12th, 20 feet at 15th, and a maximum of 25 feet deep at 18th level). If the walls thickness is more than the depth of the passage created, then a single passwall simply makes a niche or short tunnel. Several passwall spells can then form a continuing passage to breach very thick walls. When passwall ends, creatures within the passage are ejected out the nearest exit. If someone dispels the passwall or you dismiss it, creatures in the passage are ejected out the far exit, if there is one, or out the sole exit if there is only one.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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