| Name | Feeblemind |
|---|---|
| School | Enchantment (Compulsion) [Mind-Affecting] |
| Level | Arc 5, Beguiler 5, Corruption 5, Shu 5, Sor/Wiz 5, Wuj 5 |
| Components | V, S, M |
| Casting Time | 1 standard action |
| Recharge Time | General |
| Range | Medium (100 ft. + 10 ft./level) |
| Target | One creature |
| Duration | Instantaneous |
| Saving Throw | Will negates; see text |
| Spell Resistance | Yes |
| Groups | Stat Reduction |
| Version | SRD |
| Sources | System Reference Document on page 229 |
| Short Description | Subjects Int and Cha drop to 1. |
| Materials | A handful of clay, crystal, glass, or mineral spheres. |
| Living Greyhawk | Open |
|
If the target creature fails a Will saving throw, its Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a heal, limited wish, miracle, or wish spell is used to cancel the effect of the feeblemind. A creature that can cast arcane spells, such as a sorcerer or a wizard, takes a -4 penalty on its saving throw. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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