Feeblemind

Make a spell card:
NameFeeblemind
SchoolEnchantment (Compulsion) [Mind-Affecting]
LevelArc 5, Beguiler 5, Corruption 5, Shu 5, Sor/Wiz 5, Wuj 5
ComponentsV, S, M
Casting Time1 standard action
Recharge TimeGeneral
RangeMedium (100 ft. + 10 ft./level)
TargetOne creature
DurationInstantaneous
Saving ThrowWill negates; see text
Spell ResistanceYes
GroupsStat Reduction
VersionSRD
SourcesSystem Reference Document on page 229
Short Description

Subjects Int and Cha drop to 1.

Materials

A handful of clay, crystal, glass, or mineral spheres.

Living GreyhawkOpen

If the target creature fails a Will saving throw, its Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a heal, limited wish, miracle, or wish spell is used to cancel the effect of the feeblemind. A creature that can cast arcane spells, such as a sorcerer or a wizard, takes a -4 penalty on its saving throw.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.