| Name | Antilife Shell |
|---|---|
| School | Abjuration |
| Level | Animal 6, APeace 6, Arc 6, Blg 5, Clr 6, Decay 6, Drd 6 |
| Components | V, S, DF |
| Casting Time | 1 round |
| Recharge Time | General |
| Range | 10 ft. |
| Area | 10-ft.-radius emanation, centered on you |
| Duration | 10 min./level (D) |
| Saving Throw | None |
| Spell Resistance | Yes |
| Version | SRD |
| Sources | System Reference Document on page 199 |
| Short Description | 10-ft. field hedges out living creatures. |
| Living Greyhawk | Open |
|
You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures. The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders, or undead. This spell may be used only defensively, not aggressively. Forcing an abjuration barrier against creatures that the spell keeps at bay collapses the barrier. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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