| Name | Chill Touch |
|---|---|
| School | Necromancy |
| Level | Arc 2, Blg 2, Cold 1, Duskblade 1, Sor/Wiz 1, Wmg 1 |
| Components | V, S |
| Casting Time | 1 standard action |
| Recharge Time | General |
| Range | Touch |
| Targets | Creature or creatures touched (up to one/level) |
| Duration | Instantaneous |
| Saving Throw | Fortitude partial or Will negates; see text |
| Spell Resistance | Yes |
| Groups | Stat Reduction |
| Version | SRD |
| Sources | System Reference Document on page 209 |
| Short Description | One touch/level deals 1d6 damage and possibly 1 Str damage. |
| Medium Description | One touch/level deals 1d6 negative energy damage and maybe 1 Str damage. |
| Living Greyhawk | Open |
|
A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of damage. The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw. You can use this melee touch attack up to one time per level. An undead creature you touch takes no damage of either sort, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds +1 round per caster level. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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