| Name | Shades |
|---|---|
| School | Illusion (Shadow) |
| Level | Shadow 9, Sor/Wiz 9 |
| Components | V, S |
| Casting Time | 1 standard action |
| Recharge Time | General |
| Range | See text |
| Effect | See text |
| Duration | See text |
| Saving Throw | Will disbelief (if interacted with); varies; see text |
| Spell Resistance | Yes; see text |
| Version | SRD |
| Sources | System Reference Document on page 276 |
| Short Description | As shadow conjuration, but up to 8th level and 80% real. |
| Living Greyhawk | Open |
|
You use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. Shadow conjuration can mimic any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 3rd level or lower. Shadow conjurations are actually four-fifths (80%) as strong as the real things, though creatures who believe the shadow conjurations to be real are affected by them at full strength. Any creature that interacts with the conjured object, force, or creature can make a Will save to recognize its true nature. Spells that deal damage have normal effects unless the affected creature succeeds on a Will save. Each disbelieving creature takes only four-fifths (80%) damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is only 80% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save that the spell being simulated allows, but the save DC is set according to shadow conjurations level (9th) rather than the spells normal level. In addition, any effect created by shadow conjuration allows spell resistance, even if the spell it is simulating does not. Shadow objects or substances have normal effects except against those who disbelieve them. Against disbelievers, they are 80% likely to work. A shadow creature has four-fifths the hit points of a normal creature of its kind (regardless of whether its recognized as shadowy). It deals normal damage and has all normal abilities and weaknesses. Against a creature that recognizes it as a shadow creature, however, the shadow creatures damage is four-fifths (80%) normal, and all special abilities that do not deal lethal damage are only 80% likely to work. (Roll for each use and each affected character separately.) Furthermore, the shadow creatures AC bonuses are four-fifths as large. A creature that succeeds on its save sees the shadow conjurations as transparent images superimposed on vague, shadowy forms. Objects automatically succeed on their Will saves against this spell. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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