| Name | Maze |
|---|---|
| School | Conjuration (Teleportation) |
| Level | Sor/Wiz 8 |
| Components | V, S |
| Casting Time | 1 standard action |
| Recharge Time | General |
| Range | Close (25 ft. + 5 ft./2 levels) |
| Target | One creature |
| Duration | See text |
| Saving Throw | None |
| Spell Resistance | Yes |
| Version | SRD |
| Sources | System Reference Document on page 252 |
| Short Description | Traps subject in extradimensional maze. |
| Living Greyhawk | Open |
|
You banish the subject into an extradimensional labyrinth of force planes. Each round on its turn, it may attempt a DC 20 Intelligence check to escape the labyrinth as a full-round action. If the subject doesnt escape, the maze disappears after 10 minutes, forcing the subject to leave. On escaping or leaving the maze, the subject reappears where it had been when the maze spell was cast. If this location is filled with a solid object, the subject appears in the nearest open space. Spells and abilities that move a creature within a plane, such as teleport and dimension door, do not help a creature escape a maze spell, although a plane shift spell allows it to exit to whatever plane is designated in that spell. Minotaurs are not affected by this spell. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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