Armor of Darkness

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NameArmor of Darkness
SchoolAbjuration [Darkness]
LevelDarkness 4
ComponentsV, S, DF
Casting Time1 standard action
Recharge Time1 hour
RangeTouch
TargetCreature touched
Duration10 min./level
Saving ThrowWill negates (harmless)
Spell ResistanceYes (harmless)
VersionSRD
SourcesForgotten Realms Campaign Setting on page 67, Spell Compendium on page 15, System Reference Document
Short Description

Shroud grants deflection bonus, darkvision, and other effects.

Medium Description

Shadowy shroud provides +4 deflection bonus +1/three levels (max +8) to AC and +2 bonus on saves against holy good, or light effects.

Living GreyhawkOpen

The spell envelops the creature in a shroud of flickering shadows.

The shroud grants the subject a +4 deflection bonus to Armor Class plus an additional +1 for every three caster levels above 7th (for a total of +5 at 10th level, +6 at 13th, +7 at 16th, to a maximum of +8 at 19th level.). The subject can see through the armor as if it did not exist and is also afforded darkvision with a range of 60 feet. Finally, the subject gains a +2 saving throw bonus against any holy, good, or light spells or effects.

Undead creatures that are subjects of armor of darkness also gain +4 turn resistance.

IMarvinTPA's editor notes:

This spell can be found in the SRD's Divine update, I think.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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