| Name | Plane Shift |
|---|---|
| School | Conjuration (Teleportation) |
| Level | APeace 5, Arc 5, Clr 5, Sor/Wiz 7 |
| Components | V, S, F |
| Casting Time | 1 standard action |
| Recharge Time | General |
| Range | Touch |
| Target | Creature touched, or up to eight willing creatures joining hands |
| Duration | Instantaneous |
| Saving Throw | Will negates |
| Spell Resistance | Yes |
| Version | SRD |
| Sources | System Reference Document on page 262 |
| Short Description | As many as eight subjects travel to another plane. |
| Focus | A small, forked metal rod. The size and metal type dictates to which plane of existence or alternate dimension the spell sends the affected creatures. |
| Living Greyhawk | Open |
|
You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination. Note: Plane shift transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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