| Name | Hide from Undead |
|---|---|
| School | Abjuration [Ectomancy] |
| Level | APeace 1, Arc 1, Clr 1, HotD 1, Life 1, Repose 1 |
| Components | V, S, DF |
| Casting Time | 1 standard action |
| Recharge Time | 4 hours |
| Range | Touch |
| Targets | One touched creature/level |
| Duration | 10 min./level (D) |
| Saving Throw | Will negates (harmless); see text |
| Spell Resistance | Yes |
| Version | SRD |
| Sources | System Reference Document on page 241 |
| Short Description | Undead can't perceive one subject/level. |
| Living Greyhawk | Open |
|
Undead cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can't see any of the warded creatures. However, if it has reason to believe unseen opponents are present, it can attempt to find or strike them. If a warded creature attempts to turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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