Mass Phantom Steed

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NameMass Phantom Steed
SchoolConjuration (Creation)
LevelBrd 6, Sor/Wiz 7
ComponentsV, S
Casting Time15 minutes
Recharge Time6 hours
RangeClose (25 ft. + 5 ft./2 levels)
EffectOne quasi-real, horselike creature/2 levels
Duration1 hour/level (D)
Saving ThrowNone
Spell ResistanceNo
VersionATB
SourcesAndrew Bay
Short Description

Magic horses appear for 1 hour/level.

Living GreyhawkUnlockable

You conjure one Large, quasi-real, horselike creature per 2 caster levels (maximum 15 horses). Each steed can be ridden only by you or by the one person for whom you specifically created the mount. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, bit, and bridle. It does not fight, but animals shun it and refuse to attack it.

The mount has an AC of 22 (-1 size, +6 natural armor, +7 Dex) and 14 hit points +2 hit points per caster level. If it loses all its hit points, the phantom steed disappears. A phantom steed has a speed of 20 feet per caster level, to a maximum of 240 feet. It can bear its riders weight plus up to 10 pounds per caster level.

These mounts gain certain powers according to caster level. A mount's abilities include those of mounts of lower caster levels.

8th Level: The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed.

10th Level: The mount can use water walk at will (as the spell, no action required to activate this ability).

12th Level: The mount can use air walk at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground.

14th Level: The mount can fly at its speed (good maneuverability).

Source Description: These are things I've made up myself.

Source Copyright: IMarvinTPA's Online Spell Database Copyright 2004 by Andrew Bay

The Open content displayed above has been reproduced with permission from the copyright holder.