| Name | Halt Undead |
|---|---|
| School | Necromancy |
| Level | HotD 3, Sor/Wiz 3 |
| Components | V, S, M |
| Casting Time | 1 standard action |
| Recharge Time | General |
| Range | Medium (100 ft. + 10 ft./level) |
| Targets | Up to three undead creatures, no two of which can be more than 30 ft. apart |
| Duration | 1 round/level |
| Saving Throw | Will negates; see text |
| Spell Resistance | Yes |
| Version | SRD |
| Sources | System Reference Document on page 238 |
| Short Description | Immobilizes undead for 1 round/level. |
| Materials | A pinch of sulfur and powdered garlic. |
| Living Greyhawk | Open |
|
This spell renders as many as three undead creatures immobile. A nonintelligent undead creature gets no saving throw; an intelligent undead creature does. If the spell is successful, it renders the undead creature immobile for the duration of the spell (similar to the effect of hold person on a living creature). The effect is broken if the halted creatures are attacked or take damage. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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