| Name | Sequester |
|---|---|
| School | Abjuration |
| Level | Sin-A 7, Sor/Wiz 7, Wealth 7 |
| Components | V, S, M |
| Casting Time | 1 standard action |
| Recharge Time | 24 hours |
| Range | Touch |
| Target | One willing creature or object (up to a 2-ft. cube/level) touched |
| Duration | 1 day/level (D) |
| Saving Throw | None or Will negates (object) |
| Spell Resistance | No or Yes (object) |
| Version | SRD |
| Sources | System Reference Document on page 276 |
| Short Description | Subject is invisible to sight and scrying; renders creature comatose. |
| Materials | A basilisk eyelash, gum arabic, and a dram of whitewash. |
| Living Greyhawk | Open |
|
When cast, this spell not only prevents divination spells from working to detect or locate the creature or object affected by sequester, it also renders the affected creature or object invisible to any form of sight or seeing (as the invisibility spell). The spell does not prevent the subject from being discovered through tactile means or through the use of devices. Creatures affected by sequester become comatose and are effectively in a state of suspended animation until the spell wears off or is dispelled. Note: The Will save prevents an attended or magical object from being sequestered. There is no save to see the sequestered creature or object or to detect it with a divination spell. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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