Calm Animals

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NameCalm Animals
SchoolEnchantment (Compulsion) [Mind-Affecting]
LevelAnimal 1, Arc 1, BVal 1, Drd 1, Rgr 1
ComponentsV, S
Casting Time1 standard action
Recharge TimeGeneral
RangeClose (25 ft. + 5 ft./2 levels)
TargetsAnimals within 30 ft. of each other
Duration1 min./level
Saving ThrowWill negates; see text
Spell ResistanceYes
VersionSRD
SourcesSystem Reference Document on page 207
Short Description

Calms (2d4 + level) HD of animals.

Living GreyhawkOpen

This spell soothes and quiets animals, rendering them docile and harmless. Only ordinary animals (those with Intelligence scores of 1 or 2) can be affected by this spell. All the subjects must be of the same kind, and no two may be more than 30 feet apart. The maximum number of Hit Dice of animals you can affect is equal to 2d4 + caster level. A dire animal or an animal trained to attack or guard is allowed a saving throw; other animals are not.

The affected creatures remain where they are and do not attack or flee. They are not helpless and defend themselves normally if attacked. Any threat breaks the spell on the threatened creatures.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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