| Name | Repel Vermin |
|---|---|
| School | Abjuration |
| Level | APeace 4, Arc 4, Blg 4, Brd 4, Clr 4, Drd 4, HB 3, Rgr 3 |
| Components | V, S, DF |
| Casting Time | 1 standard action |
| Recharge Time | 4 hours |
| Range | 10 ft. |
| Area | 10-ft.-radius emanation centered on you |
| Duration | 10 min./level (D) |
| Saving Throw | None or Will negates; see text |
| Spell Resistance | Yes |
| Version | SRD |
| Sources | System Reference Document on page 271 |
| Short Description | Insects, spiders, and other vermin stay 10 ft. away. |
| Living Greyhawk | Open |
|
An invisible barrier holds back vermin. A vermin with Hit Dice of less than one-third your level cannot penetrate the barrier. A vermin with Hit Dice of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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