| Name | Searing Light |
|---|---|
| School | Evocation |
| Level | Arc 3, Clr 3, Exalted Arcanist 3, Glory 3, HotD 3, KotC 3, Shu 3, Sun 3, Vassal of Bahamut 3 |
| Components | V, S |
| Casting Time | 1 standard action |
| Recharge Time | General |
| Range | Medium (100 ft. + 10 ft./level) |
| Effect | Ray |
| Duration | Instantaneous |
| Saving Throw | None |
| Spell Resistance | Yes |
| Groups | Ranged Touch |
| Version | SRD |
| Sources | System Reference Document on page 275 |
| Short Description | Ray deals 1d8/two levels damage, more against undead. |
| Living Greyhawk | Open |
|
Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target. A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature takes 1d6 points of damage per caster level (maximum 10d6), and an undead creature particularly vulnerable to bright light takes 1d8 points of damage per caster level (maximum 10d8). A construct or inanimate object takes only 1d6 points of damage per two caster levels (maximum 5d6). |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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