| Name | Flame Arrow |
|---|---|
| School | Transmutation [Fire] |
| Level | Arc 4, Shu 4, Sor/Wiz 3, Wmg 3 |
| Components | V, S, M |
| Casting Time | 1 standard action |
| Recharge Time | General |
| Range | Close (25 ft. + 5 ft./2 levels) |
| Target | Fifty projectiles, all of which must be in contact with each other at the time of casting |
| Duration | 10 min./level |
| Saving Throw | None |
| Spell Resistance | No |
| Version | SRD |
| Sources | System Reference Document on page 231 |
| Short Description | Arrows deal +1d6 fire damage. |
| Materials | A drop of oil and a small piece of flint. |
| Living Greyhawk | Open |
|
You turn ammunition (such as arrows, bolts, shuriken, and stones) into fiery projectiles. Each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. A flaming projectile can easily ignite a flammable object or structure, but it wont ignite a creature it strikes. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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