| Name | Endure Elements |
|---|---|
| School | Abjuration |
| Level | Adp 1, APeace 1, Arc 1, Blg 1, ChamGwyn 1, Clr 1, Drd 1, Endurance 1, KotC 1, Ocean 1, Pal 1, Rgr 1, Shu 1, Sor/Wiz 1, Sun 1, Vassal of Bahamut 1, Wuj 1 |
| Components | V, S |
| Casting Time | 1 standard action |
| Recharge Time | 6 hours |
| Range | Touch |
| Target | Creature touched |
| Duration | 1 day |
| Saving Throw | Will negates (harmless) |
| Spell Resistance | Yes (harmless) |
| Groups | Energy Eaters |
| Version | SRD |
| Sources | System Reference Document on page 226 |
| Short Description | Exist comfortably in hot or cold environments. |
| Living Greyhawk | Open |
|
A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves). The creatures equipment is likewise protected. Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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