Call Lightning Storm

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NameCall Lightning Storm
SchoolEvocation [Electricity]
LevelArc 5, Drd 5, Storm 6
ComponentsV, S
Casting Time1 round
Recharge TimeGeneral
RangeLong (400 ft. + 40 ft./level)
EffectOne or more 30-ft.-long vertical lines of lightning
Duration1 min./level
Saving ThrowReflex half
Spell ResistanceYes
VersionSRD
SourcesSystem Reference Document on page 207
Short Description

As call lightning, but 5d6 damage per bolt.

Medium Description

As call lightning, but 5d6 electricity damage per bolt.

Living GreyhawkOpen

Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 5d6 points of electricity damage. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within the spells range (measured from your position at the time). Any creature in the target square or in the path of the bolt is affected.

You need not call a bolt of lightning immediately; other actions, even spellcasting, can be performed. However, each round after the first you may use a standard action (concentrating on the spell) to call a bolt. You may call a total number of bolts equal to your caster level (maximum 15 bolts).

If you are outdoors and in a stormy areaa rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size)each bolt deals 5d10 points of electricity damage instead of 5d6.

This spell functions indoors or underground but not underwater.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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