| Name | Heal |
|---|---|
| School | Conjuration (Healing) [Positive] |
| Level | Adp 5, APeace 6, Arc 6, Clr 6, Drd 7, Healing 6, Hlr 6, Shu 6 |
| Components | V, S |
| Casting Time | 1 standard action |
| Recharge Time | General |
| Range | Touch |
| Target | Creature touched |
| Duration | Instantaneous |
| Saving Throw | Will negates (harmless) |
| Spell Resistance | Yes (harmless) |
| Groups | Positive Energy |
| Version | SRD |
| Sources | System Reference Document on page 239 |
| Short Description | Cures 10 points/level of damage, all diseases and mental conditions. |
| Medium Description | Cures 10 points/level (max 150) damage, all diseases and mental conditions. |
| Living Greyhawk | Open |
|
Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level. Heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points. If used against an undead creature, heal instead acts like harm. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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