| Name | Shambler |
|---|---|
| School | Conjuration (Creation) |
| Level | Arc 8, Blg 8, Drd 9, Plant 9 |
| Components | V, S |
| Casting Time | 1 standard action |
| Recharge Time | 24 hours |
| Range | Medium (100 ft. + 10 ft./level) |
| Effect | Three or more shambling mounds, no two of which can be more than 30 ft. apart; see text |
| Duration | 7 days or 7 months (D); see text |
| Saving Throw | None |
| Spell Resistance | No |
| Groups | Fungus Magic |
| Version | SRD |
| Sources | System Reference Document on page 277 |
| Short Description | Summons 1d4+2 shambling mounds to fight for you. |
| Living Greyhawk | Open |
|
The shambler spell creates 1d4+2 shambling mounds with 11 HD each. The creatures willingly aid you in combat or battle, perform a specific mission, or serve as bodyguards. The creatures remain with you for seven days unless you dismiss them. If the shamblers are created only for guard duty, however, the duration of the spell is seven months. In this case, the shamblers can only be ordered to guard a specific site or location. Shamblers summoned to guard duty cannot move outside the spells range, which is measured from the point where each first appeared. The shamblers have resistance to fire as normal shambling mounds do only if the terrain is rainy, marshy, or damp. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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