| Name | Mage's Private Sanctum |
|---|---|
| Alternate Names | Mordenkainen's Private Sanctum |
| School | Abjuration |
| Level | Sor/Wiz 5 |
| Components | V, S, M |
| Casting Time | 10 minutes |
| Recharge Time | 24 hours |
| Range | Close (25 ft. + 5 ft./2 levels) |
| Area | 30-ft. cube/level (S) |
| Duration | 1 day (D) |
| Saving Throw | None |
| Spell Resistance | No |
| Groups | Magical Housing |
| Version | SRD |
| Sources | System Reference Document on page 255, Tome and Blood on page 93 |
| Short Description | Prevents anyone from viewing or scrying* an area for 24 hours. |
| Materials | A thin sheet of lead, a piece of opaque glass, a wad of cotton or cloth, and powdered chrysolite. |
| Living Greyhawk | Open |
|
This spell ensures privacy. Anyone looking into the area from outside sees only a dark, foggy mass. Darkvision cannot penetrate it. No sounds, no matter how loud, can escape the area, so nobody can eavesdrop from outside. Those inside can see out normally. Divination (scrying) spells cannot perceive anything within the area, and those within are immune to detect thoughts. The ward prevents speech between those inside and those outside (because it blocks sound), but it does not prevent other communication, such as a sending or message spell, or telepathic communication, such as that between a wizard and her familiar. The spell does not prevent creatures or objects from moving into and out of the area. Mage's private sanctum can be made permanent with a permanency spell. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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