Mage's Private Sanctum

Make a spell card:
NameMage's Private Sanctum
Alternate NamesMordenkainen's Private Sanctum
SchoolAbjuration
LevelSor/Wiz 5
ComponentsV, S, M
Casting Time10 minutes
Recharge Time24 hours
RangeClose (25 ft. + 5 ft./2 levels)
Area30-ft. cube/level (S)
Duration1 day (D)
Saving ThrowNone
Spell ResistanceNo
GroupsMagical Housing
VersionSRD
SourcesSystem Reference Document on page 255, Tome and Blood on page 93
Short Description

Prevents anyone from viewing or scrying* an area for 24 hours.

Materials

A thin sheet of lead, a piece of opaque glass, a wad of cotton or cloth, and powdered chrysolite.

Living GreyhawkOpen

This spell ensures privacy. Anyone looking into the area from outside sees only a dark, foggy mass. Darkvision cannot penetrate it. No sounds, no matter how loud, can escape the area, so nobody can eavesdrop from outside. Those inside can see out normally.

Divination (scrying) spells cannot perceive anything within the area, and those within are immune to detect thoughts. The ward prevents speech between those inside and those outside (because it blocks sound), but it does not prevent other communication, such as a sending or message spell, or telepathic communication, such as that between a wizard and her familiar.

The spell does not prevent creatures or objects from moving into and out of the area.

Mage's private sanctum can be made permanent with a permanency spell.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.