| Name | Ghoul Touch |
|---|---|
| School | Necromancy [Negative] |
| Level | Duskblade 2, Sor/Wiz 2 |
| Components | V, S, M |
| Casting Time | 1 standard action |
| Recharge Time | General |
| Range | Touch |
| Target | Living humanoid touched |
| Duration | 1d6+2 rounds |
| Saving Throw | Fortitude negates |
| Spell Resistance | Yes |
| Groups | Negative Energy |
| Version | SRD |
| Sources | System Reference Document on page 235 |
| Short Description | Paralyzes one subject, which exudes stench. |
| Medium Description | Paralyze one subject, which exudes stench that sickens (Fort neg) all except you witin 10'. |
| Materials | A small scrap of cloth taken from clothing worn by a ghoul, or a pinch of earth from a ghoul's lair. |
| Living Greyhawk | Open |
|
Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack. Additionally, the paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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