| Name | Mending |
|---|---|
| School | Transmutation |
| Level | Adp 0, APeace 0, Arc 0, Brd 0, Clr 0, Drd 0, Hlr 0, Shu 0, Sor/Wiz 0, Wuj 0 |
| Components | V, S |
| Casting Time | 1 standard action |
| Recharge Time | 6 hours |
| Range | 10 ft. |
| Target | One object of up to 1 lb. |
| Duration | Instantaneous |
| Saving Throw | Will negates (harmless, object) |
| Spell Resistance | Yes (harmless, object) |
| Version | SRD |
| Sources | System Reference Document on page 253 |
| Short Description | Makes minor repairs on an object. |
| Living Greyhawk | Open |
|
Mending repairs small breaks or tears in objects (but not warps, such as might be caused by a warp wood spell). It will weld broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or a wineskin is completely healed over by mending. The spell can repair a magic item, but the items magical abilities are not restored. The spell cannot mend broken magic rods, staffs, or wands, nor does it affect creatures (including constructs). |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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