| Name | Permanency |
|---|---|
| School | Universal |
| Level | Sor/Wiz 5, Time 5, Wuj 5 |
| Components | V, S, XP |
| Casting Time | 2 rounds |
| Recharge Time | General |
| Range | See text |
| Target; Effect; or Area | See text |
| Duration | Permanent; see text |
| Saving Throw | None |
| Spell Resistance | No |
| Version | SRD |
| Sources | System Reference Document on page 259 |
| Short Description | Makes certain spells permanent. |
| XP Cost | Varies |
| Living Greyhawk | Closed |
|
This spell makes certain other spells permanent. Depending on the spell, you must be of a minimum caster level and must expend a number of XP. You can make the following spells permanent in regard to yourself.
You cast the desired spell and then follow it with the permanency spell. You cannot cast these spells on other creatures. This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell. In addition to personal use, permanency can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate).
1 Only bonds two creatures per casting of permanency. Additionally, the following spells can be cast upon objects or areas only and rendered permanent.
Spells cast on other creatures, objects, or locations (not on you) are vulnerable to dispel magic as normal. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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